AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Divinity original sin 2 classes and skills11/10/2023 I can also modify the AreaRadius to affect a smaller area. I'll also set the TargetProperties to NonSelf Enemy to make the rain only set Poisoned on enemy targets. We can leave the 100 (percent chance) and 1 (duration) or tweak them as you like. Next, we will update the Skill Properties to set POISONED status instead of Wet. I'll also increase the AP required to cast the spell, update the Ability column to Earth instead of Water, set the Surface Type and Damage Type to Poison, and set the Damage Multiplier to something less than 100% since it will affect multiple targets. I will change the name to Venomancer_AcidRain (always a good idea to include your mod name or your initials to avoid clashing with other mods). We can then start editing the individual fields for our new skill to make it distinct from the existing skill. Open your new Rain file and paste in the Water Rain skill information, then Save your changes. Next, click the plus sign next to SkillData within your own mod's stats, and add a Rain stat file. To begin, copy the full line item for the Water skill from the Rain skill stat file. The cost of all Source skills is reduced by -3 Source Point.For our first skill, we will modify the existing Water Rain skill to create an Acid Rain skill for our Venomancer. Vitality and Armour percentages of characters in target area are summed up and redistributed equally.ĭestroy Magic Armour on target character. Removes Burning, Necrofire, Poisoned and Bleeding.Įxchange Vitality percentages with target character.Įxchange vitality percentages with target character You get immunity to electricity, but lowered resistance to poison and earth damage. You bleed poison.īleed electrified water. You get immunity to poison and earth, but lowered resistance to air. You get immunity to water, but lowered resistance to fire. You get immunity to fire, but lowered resistance to water. Oil Blob deals earth damage with melee attacks and leaves an oil puddle on death. Incompatible with Bull Horns.įling an Oil Blob at a target point, dealing Earth Damage in the area. Snakes grow out of your head, giving you a petrifying aura and the Petrifying Visage skill. You can create web surfaces in an area to entangle foes. Sprout temporary wings to fly when you move, allowing you to ignore ground surfaces. Your heart pumps liquid metal, creating a robust layer of Physical Armor. Grants you the ability to blend in with any enviroment as if invisible. Lash out at your opponent dealing, physical damage and setting Atrophy on them. Turn the target character into a chicken. Increases Retribution ability by 1 for the duration. You can rush at your enemies and gore them. Magnificent horns sprout from your forehead, making you see red. Jawbone the Merchant - Temple of Tir-Cendelius, Nameless Isle (Region).Black Ring Alchemist - South of Temple of Rhalic, Nameless Isle (Region).Elf Thorndancer - Elven Camp, Reaper's Coast. Exter - Sanctuary of Amadia, Lady Vengeance.On its own, Polymorph can provide skills with high impact for physical melee players or many tools to supportive players. Compared to other schools, Polymorph has highest versatility and can be used to mixed alongside any other builds. The Polymorph combat ability gives players one free Attribute Point to your avatar for every Ability Point invested. For example, you can grow wings and fly over surfaces, and then chain that with the Flight skill for longer distance flight. Polymorphs are inspired by nature and their magic takes some of the best and worst aspects of other creatures and puts them to combat use. Polymorph Skills in Divinity: Original Sin 2 are located on this page.
2 Comments
Read More
|